![]() The way it forces you to slow down and be tactical also gives you time to think and this can get very philosophical. It transports you to a world where even the normal laws of physics don’t apply. This brilliantly simple mechanic made the original game a smash hit and it works on a whole new level in VR. It is a puzzle game like no other, time moves when you move. It dumps you right into those moments in a film where you just want to yell at the hero and says, “Here, you work it out, then”. Superhot’s gameplay really cuts to the chase. While the baron monochrome environments may seem cheap, it all adds up to make Superhot an ethereal, purgatory like experience. Enemies appear to be made of some kind of crystal, shattering like glass and falling into a pile when struck. Bullets crawl past your head and seem to drill through the air as if it was stone. If you can stand still enough all the sound becomes a low hum, without any apparent lack of quality. The sound engine is particularly impressive in the way it slows down and speeds up with your movements. There is no music or dialog but these things would only have distracted from the purity. It will never be all things to all people but what it does, it does to a level of utter perfection. You have to experience the package as a whole to really understand what it is. This would be a terrible mistake though because Superhot perfectly embodies minimalist art. An entirely white world populated by faceless red mannequins and all black weapons. ![]() ![]() It would be pretty easy to misjudge Superhot from screenshots alone. ![]()
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