There doesn’t appear to involve a lot of micromanagement at first, but that soon changes. Or one of my colonists was going on a killing spree. Interestingly for a management game, expanding my station was never really a priority since there was always a more pressing need to focus on. Fortunately, the colonists can fix some of your mistakes… but only some of them. It’s easy to screw up while figuring out how to do things like place specific items or build new rooms, leading to a certain omnipresent tension. It took a bit of trial and error to figure out the mechanics, but anyone who likes this genre shouldn’t have too much trouble. If they’re too angry, scared, or needy, they won’t do what you tell them to. I suggest keeping a morbid colonist on standby because they won’t be traumatized from cleaning up a massacre and trust me, traumatizing your colonists is a bad plan. It doesn’t take a lot for one colonist to lose it and start murdering everyone else, and then where will you be? In a desolate station, surrounded by corpses, forced to clean it up and start all over, that’s where. On the Incubation Tank menu, select Harvest Colonist to release them.That said, you should definitely be careful when playing. After a short period (which can be sped up using the time controls), the colonist will become fully grown in the Incubation Tank. Select this option, then select the colonist you'd like to grow. Return to the menu that opens up when you select the Incubation Tank and you will see a new option enabled that says Grow Colonist. You can use the image above to see how to do this. Usually this costs DNA Fragments, but at the start of the game it is free.Īfter you have purchased and unlocked an Ego, it's time to grow the colonist. If you don't see any Egos that you want, you can press the refresh option. You will find that Egos with more positive traits cost more to unlock and Egos with more negative traits cost less to unlock.Īs you see in the image above, you also have the option to refresh the options for your colonists (also called Egos in the game). You pay for each Ego with DNA Fragments, of which you have a finite amount. The cost is highlighted in the red boxes above.Red is a negative trait, green is a positive trait, and purple/blue is a neutral trait. These define characteristics that this colonist has. The Traits are highlighted in the yellow boxes above.Related: How to Put Out a Fire in Starmancer - Pro Game Guides However, before you do, it's strongly recommended that you look at the traits and cost for each one. You can choose any of these Egos to grow your first colonist. When you select Unlock More Colonists, you will see a new menu populated with three colonists (or as they're called in the game: Egos). From this menu, the first thing you'll have to do (before you grow a colonist), is select the Unlock More Colonists option. When you select it, you will see a menu open up on the left of the screen. If you're just now starting the game, the Tutorial AI will place a green arrow above the Incubation Tank. The first thing you need to do is select the Incubation Tank, which is shown in the image above. The guide below provides a simple explanation for using the Incubation Tank to get colonists and manage your ship. In fact, many of us are stuck trying to figure out how to grow colonists. In the game Starmancer, many players have found that some of the earliest tasks aren't very intuitive.
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